Source: https://www.smbxgame.com/forums/viewtopic.php?t=12066 Author: Emral - Level Design SnoruntPyro - Postgame Kevsoft - LunaLua help and testing Publisher: Emral Description: 2k15 Halloween Hypnosis - The Purge - Patch 1.fun Post by Emral ยป 01 Nov 2015, 00:55 Happy Halloween! Image Download Links: Play Hypnosis Redo instead! Story: eating contest is almost over. Our heroes decided to take a well-deserved vacation. Prequel to Autumn Outbreak, sequel to Summer Takeover. DISCLAIMER This episode requires LunaLua 0.7.2 or higher in order to run properly. You can download the newest version here! Changelog: Spoiler: hide General changes: - Added New Game+ Mode. After getting 5 stars, as303298 will appear in the hub and allow you to reset stars, inventory and kills in exchange for a chance to get a more positive outcome. - Sidequests have to be done only once. Afterwards, the specific item will appear in the hub. This does not reset on resetting through New Game+. - You can now exit any level apart from Grand Chemo 666 after collecting the midpoint. - A few graphical enhancements. Changes to Level 1: - Giving Enjl soda to Valtteri no longer causes Emral soda to vanish if you had it in your inventory. - The player no longer transforms into Merio. This fixes the glitch-through-floor bug. - Tweaked audio volume in the beach section. - Fixed "I should get the soda first" message triggering too often. Changes to Level 2: - Marina now has an inventory icon. Changes to Level 3: - Warps until Section 3 go in both directions, to make finding the prism easier. - Fixed Water Gun being unobtainable. - Added windup animation to Merio fight. He can't ambush you anymore. - Fixed being able to find and sell the prism when the shop has no keys to sell. - Merio's projectiles don't linger after death. Changes to Level 4: - Fixed a bug related to respawning. - Waddle Derp is now tied to his own life, rather than Murphmario's. - Changed a wall of invisible blocks to disappear 1 event sooner. - RudeGuy's projectiles don't linger after death. Changes to Level 5: - Horikawa and MNIE aren't immortal anymore. - Horikawa and MNIE now die at random. -- Horikawa and MNIE don't die at random anymore. - Fixed dialogue in Section 5. - Made plot slightly more consistent. - The Bad Ending now fades to credits. - The Ending you got is now displayed after finishing this level. Changes to Level 6: - The boss can't be jumped against anymore. - The boss now triggers credits. The Team: Enjl - Level Design SnoruntPyro - Postgame Kevsoft - LunaLua help and testing Acknowledged bugs: Spoiler: hide -sound effects persisting after death [related to the sound mixer] -mudkip on the loading screen [caused by the custom hitbox] -link in outro.lvl [caused by the custom hitbox] -music will sometimes stop if you click outside the window [related to the sound mixer] Trailer: https://www.youtube.com/watch?v=eLrEOAsMv6E Screenshots: Spoiler: show Music origins: Spoiler: show Development time: 8 days. PS: There are a bunch of secrets. Can you find them? Last edited by Emral on 15 Jan 2017, 19:11, edited 14 times in total. Top