Source: https://www.smbxgame.com/forums/viewtopic.php?f=34&t=5783 Author: DarkShadeX Radishl Darkonius Mavakar SuperYoshiRex Emral Publisher: DarkShadeX Submitter: SquishyRex Note: This demo contains modified SMBX 1.3 executable that might be flagged as a virus as a false positive. So, archive is passworded. -- PASSWORD FOR THIS ARCHIVE IS "squishyrex" -- ReleaseDate: 2014-09-21 Description: Story: Once again Bowser seems to Kidnap Yoshi's from Dinosaur Land for his Evil Plans. Mario and Luigi need to Return to Dinosaur Island to save the Yoshi's and the whole Dinosaur Land! But wait,wheres the Princess Kipnapping scene ? Features: - The Whole Episode uses SMW Graphics and SNES (SPC) Music (Converted to MP3). - For the first time in a Episode/Project: Hidden Switch Palaces! - 7 Worlds to explore! - Yoshi's can now do a Double Jump to reach Items and hidden areas. - Exclusive Launcher for the Episode! Powerups: - Red Mushroom (Super Mushroom) - Turns you into the Super Form. - Fire Flower - Let you Throw Fire Balls towards your Enemys. - Ice Flower - Let you Throw Ice Balls to freeze Enemys. - Bomb Suit - Throw Bombs at all your favourite Enemys! - Starman - Feel the Power of the Stars! (NEW) Worlds: 1. Yoshi's Island. >Grassland >100 % Completed< 2. Sakura Fields.>Oriental/Mountains >30 % Completed< 3. Frozen Rex Mountains. >Snow/Ice,Mountains >0 % Completed< 4. Cheep Cheep Grotto. >Cave/Water >0 % Completed< 5. Marshmallow Clouds. >Sky,Athletic >0 % Completed< 6. Bowsers Lava Madness >Lava >0 % Completed< 7. Star Road >Bonus,Misc >0 % Completed< Playables: - Mario - Luigi Additional Informations: - This will be the First Project that uses Lunadll with Lua support. - ONLY Playable with the included SMBX and Lunadll. What do i need to play this Episode? YOU DO NEED to play the Episode with the Included SMBX folder (which contains all sounds/graphics/the episode),DONT REPLACE your original SMBX folder with my one and simply boot the Launcher.exe from my folder to play the episode. The Team and Credits: Level Designers: - DarkShadeX - Radishl - Darkonius Mavakar - SuperYoshiRex Graphic Designer: - DarkShadeX - Valtteri World Map Design: - Emral & DarkShadeX Boss Designer: - DarkShadeX - Valtteri - Darkonius Mavakar Beta Testers: - DarkShadeX - CaptainSyrup - Darkonius Mavakar - GLD4 LunaDLL/Luna Lua: - DarkShadeX - Kil (Leif_Ericson) - Kevsoft - Hoeloe Cutscene Script: - Hoeloe Launcher Programming & Design: - DarkShadeX - Natasha M. (x_NatM_x) SMBX Mod: - DarkShadeX - Kil - Nova Software Music: - Super Mario World Central - Nintendo Special Credits: - Valtteri - Emral - r543(blitzSonic) - Darkonius Mavakar Like it? Why not support it by adding the following to your Signature ; ) Beta Tester Reviews for Demo 1: CaptainSyrup: So far i beat all the levels now it was a pretty long time to play for a demo which is very good so people don't get bored. The SMW stuff is used v.good so far and the additional Yoshis also help a lot. The Double Jump can help in almost any Situations and the Switch Palace is a neat Idea. The switch between Overworld and Cave is something i gladly like so far. The Castle has no flaws and the Custom Boss is pretty understandable to be beaten. Haven't saw any flaws so far in the demo. Darkonius Mavakar: the levels were all great exept the very first one, because, compared to the other it's too different, the soda lake section 1 is TOO easy, i just kept pressing right and occasionally jumping, the castle was okay but the boss, well, it's nice but the groombobm just jumps, he never attacks you directly, it's kinda weird eh. the forgotten plains were nice, exept the fact that the mocking boos are replacing smb3 parakoopas instead of the SML goomba, so the player can accidentally get a shell if he has a leaf (not that you gave any but still.) also the conveyor ending thingyes are still smb3. GLD4: Every level has is own awesome design, effort, atmosphere. They're long, but not that hard. The LunaDLL usage, such as switch palace and yoshi double jump, was cool too. The gomboss battle in the castle, was easy.Radishl's level has a issue in cave section, where the yellow moving blocks are high and you can't get up (luckilly it's fixed). I don't see other problems in this demo. Results: Must play! This is a sequel to RTDL,