Minigame 3 - Add arrays Open the level using a text editor and add to the bottom: "R|HEX" -Example: R|%6D%79%41%72%72 Will create the array called "myArr" Minigame 7 - Change message box font color in events Open the level using a text editor. Look for an event object and Using "http://www.unit-conversion.info/texttools/hexadecimal/" and this formula %5C%D% + HEXCOLOR + MESSAGE and set that to the message field HEXCOLOR and MESSAGE must be converted to hexadecimal -Example: E|%6D%79%45%76%65%6E%74|%5C%D%46%46%46%46%38%30%45%78%61%6D%70%6C%65|1,|0///||0,0,0,0,0,0,0,0,0,0,0,0|//|0/0|||,0/0,0,0,0,0/0/ -This will set the event "myEvent" with the message with the color "FFFF80" (46%46%46%46%38%30) and the message "Example" (45%78%61%6D%70%6C%65) Minigame 8 - Extra Special Events Use TeaScript and use the function "SpEvent" and use the one of the following IDs +1045: SMW Yellow Switch - Trigger +1057: SMW Blue Switch - Trigger +1069: SMW Green Switch - Trigger +1073: SMW Red Switch - Trigger +1082: SMB3 Switch Block - Trigger +1089: TimeStop - Activate +1090: TimeStop - Deactivate +1095: Pswitch - Trigger +1102: Pswitch - Stop +1115: Player Invincible Star - Activate +1119: Player Invincible Star - Deactivate +1126: FLUDD - Clear +1135: FLUDD - Exhaust +1141: Player Item Box - Clear +1148: Player Reset State -Example: call SpEvent(1089) -Will activate the time stop effect You could alternatively open the level with a text editor, look for the event object and manually add the special event using the same code Minigame 11 - Change Effects GFX blend style Open the level using a text editor and add to the bottom: "CE|ID|0065N" *Where ID is the Effect ID *Where N is the blend style code 66050: Add 66053: Add + Alpha 197122: Revsubtract 197125: Revsubtract + Alpha -Example: CE|2|0065197125 -Will set Effect ID 12 to the blend style Revsubtract + Alpha Minigame 13 - Set BGO priority Open the level using a text editor and add to the bottom: "CT|ID|0065N" *Where ID is the BGO ID *Where N is the priority. It must be a number between 0 and 1 (0 is foreground and 1 is background) -Example: CT|12|0065.3 -Will set BGO ID 12 with priority of 0.3 SP Function - Change NPCs GFX blend style Use the following NPC code: "blendmode=N" *Where N stands for: 66050: Add 66053: Add + Alpha 197122: Revsubtract 197125: Revsubtract + Alpha -Example: blendmode=66050 -Will set blendmode to "Add"